4.16 dedicated servers - can't load large maps

FYI TheJamsh’s answer in the comments to my post was the ideal work around for me - I suggest this feature be fixed if its causing this much trouble

I run a few different maps for my servers, the only map I can load right now is my big map (but has a ton of sub maps that don’t load until later in the start up process) - my “small map” has all the content in it with no sub maps

fails on startup, even my big map takes 2-3 attempts to bring up - this is new since updating to 4.16.0 (currently running latest 4.16.2 branch as of last night)

[2017.06.27-01.43.29:873][  0]Allocator Stats for binned2: (not implemented)
[2017.06.27-01.43.29:978][  0]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2017.06.27-01.43.30:308][  0]LogWindows:Warning: CreateProc failed (2) ../../../Engine/Binaries/Win64/CrashReportClient.exe "C:/server/2.5.3_creative/ZOMBIETOWNAHHH/Saved/Crashes/UE4CC-Windows-43F6E2754390E2F5293918B3DA36299D_0000" -Unattended -nullrhi -AppName=UE4-ZOMBIETOWNAHHH -CrashGUID=UE4CC-Windows-43F6E2754390E2F5293918B3DA36299D_0000 -DebugSymbols=..\..\..\Engine\Intermediate\Symbols
[2017.06.27-01.43.30:309][  0]LogWindows:Error: === Critical error: ===
[2017.06.27-01.43.30:310][  0]LogWindows:Error: 
[2017.06.27-01.43.30:310][  0]LogWindows:Error: Assertion failed: !GEventDrivenLoaderEnabled || !bLockoutLegacyOperations || !EVENT_DRIVEN_ASYNC_LOAD_ACTIVE_AT_RUNTIME [File:C:\4_16_1X\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 3056] 
[2017.06.27-01.43.30:311][  0]LogWindows:Error: 
[2017.06.27-01.43.30:311][  0]LogWindows:Error: 
[2017.06.27-01.43.30:311][  0]LogWindows:Error: 
[2017.06.27-01.43.30:312][  0]LogWindows:Error: KERNELBASE.dll!0x00000000FCC2A06D
[2017.06.27-01.43.30:312][  0]LogWindows:Error: ZTASERVER.exe!FOutputDeviceWindowsError::Serialize() [c:\4_16_1x\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:120]
[2017.06.27-01.43.30:312][  0]LogWindows:Error: ZTASERVER.exe!FOutputDevice::Logf__VA() [c:\4_16_1x\engine\source\runtime\core\private\misc\outputdevice.cpp:70]
[2017.06.27-01.43.30:313][  0]LogWindows:Error: ZTASERVER.exe!FDebug::AssertFailed() [c:\4_16_1x\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
[2017.06.27-01.43.30:313][  0]LogWindows:Error: ZTASERVER.exe!FLinkerLoad::Preload() [c:\4_16_1x\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3058]
[2017.06.27-01.43.30:313][  0]LogWindows:Error: ZTASERVER.exe!UInheritableComponentHandler::PreloadAll() [c:\4_16_1x\engine\source\runtime\engine\private\inheritablecomponenthandler.cpp:442]
[2017.06.27-01.43.30:314][  0]LogWindows:Error: ZTASERVER.exe!UBlueprintGeneratedClass::GetInheritableComponentHandler() [c:\4_16_1x\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:563]
[2017.06.27-01.43.30:314][  0]LogWindows:Error: ZTASERVER.exe!UBlueprintGeneratedClass::FindArchetype() [c:\4_16_1x\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:641]
[2017.06.27-01.43.30:314][  0]LogWindows:Error: ZTASERVER.exe!UObject::GetArchetypeFromRequiredInfo() [c:\4_16_1x\engine\source\runtime\coreuobject\private\uobject\uobjectarchetype.cpp:68]
[2017.06.27-01.43.30:315][  0]LogWindows:Error: ZTASERVER.exe!FObjectInitializer::CreateDefaultSubobject() [c:\4_16_1x\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:3609]
[2017.06.27-01.43.30:315][  0]LogWindows:Error: ZTASERVER.exe!UInstancedStaticMeshComponent::UInstancedStaticMeshComponent() [c:\4_16_1x\engine\source\runtime\engine\private\instancedstaticmesh.cpp:774]
[2017.06.27-01.43.30:316][  0]LogWindows:Error: ZTASERVER.exe!StaticConstructObject_Internal() [c:\4_16_1x\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:3172]
[2017.06.27-01.43.30:316][  0]LogWindows:Error: ZTASERVER.exe!FAsyncPackage::EventDrivenCreateExport() [c:\4_16_1x\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:3196]
[2017.06.27-01.43.30:316][  0]LogWindows:Error: ZTASERVER.exe!FAsyncPackage::ProcessImportsAndExports_Event() [c:\4_16_1x\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:3641]
[2017.06.27-01.43.30:317][  0]LogWindows:Error: ZTASERVER.exe!FAsyncPackage::Event_ProcessImportsAndExports() [c:\4_16_1x\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2706]
[2017.06.27-01.43.30:317][  0]LogWindows:Error: ZTASERVER.exe!<lambda_afc3557e6b2162ccc644fd721c5ce4a3>::operator()() [c:\4_16_1x\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2490]
[2017.06.27-01.43.30:317][  0]LogWindows:Error: ZTASERVER.exe!FAsyncLoadEventQueue::PopAndExecute() [c:\4_16_1x\engine\source\runtime\coreuobject\private\serialization\asyncloadingthread.h:102]
[2017.06.27-01.43.30:318][  0]LogWindows:Error: ZTASERVER.exe!FAsyncLoadingThread::ProcessAsyncLoading() [c:\4_16_1x\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4219]
[2017.06.27-01.43.30:318][  0]LogWindows:Error: ZTASERVER.exe!FAsyncLoadingThread::TickAsyncThread() [c:\4_16_1x\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4811]
[2017.06.27-01.43.30:318][  0]LogWindows:Error: ZTASERVER.exe!FAsyncLoadingThread::TickAsyncLoading() [c:\4_16_1x\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4569]
[2017.06.27-01.43.30:319][  0]LogWindows:Error: ZTASERVER.exe!FlushAsyncLoading() [c:\4_16_1x\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:6516]
[2017.06.27-01.43.30:319][  0]LogWindows:Error: ZTASERVER.exe!LoadPackageInternal() [c:\4_16_1x\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1130]
[2017.06.27-01.43.30:319][  0]LogWindows:Error: ZTASERVER.exe!UEngine::LoadMap() [c:\4_16_1x\engine\source\runtime\engine\private\unrealengine.cpp:10094]
[2017.06.27-01.43.30:320][  0]LogWindows:Error: ZTASERVER.exe!UEngine::Browse() [c:\4_16_1x\engine\source\runtime\engine\private\unrealengine.cpp:9563]
[2017.06.27-01.43.30:320][  0]LogWindows:Error: ZTASERVER.exe!UGameInstance::StartGameInstance() [c:\4_16_1x\engine\source\runtime\engine\private\gameinstance.cpp:421]
[2017.06.27-01.43.30:320][  0]LogWindows:Error: ZTASERVER.exe!FEngineLoop::Init() [c:\4_16_1x\engine\source\runtime\launch\private\launchengineloop.cpp:2613]
[2017.06.27-01.43.30:320][  0]LogWindows:Error: ZTASERVER.exe!GuardedMain() [c:\4_16_1x\engine\source\runtime\launch\private\launch.cpp:155]
[2017.06.27-01.43.30:321][  0]LogWindows:Error: ZTASERVER.exe!GuardedMainWrapper() [c:\4_16_1x\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
[2017.06.27-01.43.30:321][  0]LogWindows:Error: ZTASERVER.exe!WinMain() [c:\4_16_1x\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
[2017.06.27-01.43.30:321][  0]LogWindows:Error: ZTASERVER.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
[2017.06.27-01.43.30:322][  0]LogWindows:Error: kernel32.dll!0x0000000076DF59CD
[2017.06.27-01.43.30:322][  0]LogWindows:Error: ntdll.dll!0x0000000076F2A561
[2017.06.27-01.43.30:322][  0]LogWindows:Error: ntdll.dll!0x0000000076F2A561
[2017.06.27-01.43.30:323][  0]LogWindows:Error:

You can turn off the event-driven loader in the meantime. It’s still fairly experimental I think.