Is there a way to control the x and y position of a material with blueprints?
Kinda like the panner does, but not moving and not controlled not by time but by a number declared in a dynamic material instance in a blueprint. Plugging in "0,0" keeps it looking normal, but ".5,.5" shifts it half way up and down, and "1,1" makes it look normal again. Something like that. Thanks much.
asked Jun 27 '17 at 11:03 PM in Rendering
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