[Linux] Editor crashes when opening a project

Hello everyone,
I just built Unreal Engine 4 on my Linux machine (Linux Mint 18.1) and the editor wouldn’t run, it used to appear for a brief moment and then disappear, so I ran the editor from the console using the -opengl3 command and it loaded up, but when I make a new project or load an older project it loads the project up to 75% only and then crashes to desktop without any warnings… How can I fix this issue? Thanks in advance
I already tried rebuilding it
System Details :
OS: Linux Mint 18.1
CPU: Intel Core I5-760
GPU: AMD R9 270X
Ram: 8GB

Hey, more info would be helpful, the output it gave to the console? If there is nothing indicating crash go into the project directory and in Saved directory there should be logs, find the most recent one and it should have some pointers.

Also what engine version are you using? How did you install it? Try rebuilding it from fresh clone if you did the compiling way.

Thanks for your response, there wasn’t any output to the console, I found 2 log files in the specified location, I found one in the Logs folder and one in the Crashes one, I uploaded both. I am using version 4.16.1, I installed it using the method specified on the Epic Wiki here. I already tried rebuilding it and that didn’t help.

Those logs do not say a thing, so I would say they are not related to the crash(In there the editor is exited normally, no crash).

There is usually a lot of output from the editor in the commandline. You can try launching the project directly by running the UE4Editor with the parameter of the path to uproject file(in the directory of the project you are trying to open), that way you should get some more relevant output into the console.

Well I did do that, thinking that I would send the error that would appear to you but thankfully it works now! Unreal Engine loaded up fine and I could test the file on it and all, so thanks a lot!

Just enter this in the terminal: “sudo apt install mesa-vulkan-drivers” and run the editor again.