Rotate camera with mouse location

Hello,

I want to move my MainMenu camera (MainView) with mouse cursor location on screen, and i want to stop it on border of game window. I try this (att1.png) but it doesn´t work at all. Can you please help me if there is on option to make it in Blueprints?

Thanks lot. :slight_smile:

Hello,

Can you try this?

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Yes it works thx lot :slight_smile: and if i want to make it little bit less sensitive, like it´s moves almost 360° in one turn of mouse :smiley: how could i make it? :slight_smile:

This will go slower. And if you resolved problem don’t forget marked post for the other people. [How to marked][1]

Thanks lot :), yes don´t worry :wink:

No problem man :slight_smile: Good luck :slight_smile:

This blueprint worked great for me, but initially my camera is staring directly at the ground instead of in the direction of the camera. Would anyone know what modifications I would need to make to fix that?

its still to sensitive for me…

Not in time a bit, but maybe will be helpful for someone in the future.
You can just insert ScaleRotator node and set multiplier.