How do you access assets after loading a Pak file?
I think I have correctly loaded the pak file; set the mount point as GameDir (and tested as EngineContentDir); and have valid, cooked files.
When I try to do LoadObject or StaticLoadObject on an asset where I assume it should now exist, e.g. (“Material’/Game/M_Test.M_Test’”), they both fail.
What path to the asset is required? Or is something completely different required?
Thanks