Broken tutorial

https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/RespawnPlayer/Blueprints/ The tutorial is broken I think, I’ve followed it exactly, but on the cast to player character and the bind event to onDestroyed node, I get selfreference not compatible with [CharacterName] reference error.

Type assign instead of bind then you get the correct event signature.

nice spot there XD