Sub level made total crash

hello everyone who can save me …
i had some crashes … tried to fix and all been working fine untill
i pressed on the eye icon to see both sub levels i have … and BAM
engine crashed !

some one ? what does this mean ?

Assertion failed: !LandscapeActor || LandscapeActor == Landscape [File:D:\Build++UE4+Release-4.13+Compile\Sync\Engine\Source\Runtime\Landscape\Private\Landscape.cpp] [Line: 1817]

UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:421]
UE4Editor_Landscape!ULandscapeInfo::RegisterActor() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\landscape\private\landscape.cpp:1818]
UE4Editor_Landscape!ALandscapeProxy::CreateLandscapeInfo() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\landscape\private\landscape.cpp:748]
UE4Editor_Landscape!ALandscapeProxy::PostLoad() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\landscape\private\landscape.cpp:1463]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:810]
UE4Editor_CoreUObject!FAsyncPackage::PostLoadObjects() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2212]
UE4Editor_CoreUObject!FAsyncPackage::Tick() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1414]
UE4Editor_CoreUObject!FAsyncLoadingThread::ProcessAsyncLoading() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:722]
UE4Editor_CoreUObject!FAsyncLoadingThread::TickAsyncThread() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1001]
UE4Editor_CoreUObject!FAsyncLoadingThread::TickAsyncLoading() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:898]
UE4Editor_CoreUObject!FlushAsyncLoading() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2649]
UE4Editor_Engine!ULevelStreaming::RequestLevel() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\levelstreaming.cpp:499]
UE4Editor_Engine!UWorld::UpdateLevelStreamingInner() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\world.cpp:2508]
UE4Editor_Engine!UWorld::UpdateLevelStreaming() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\world.cpp:2582]
UE4Editor_Engine!UWorld::FlushLevelStreaming() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\world.cpp:2611]
UE4Editor_UnrealEd!UEditorEngine::Map_Load() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:2493]
UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5998]
UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5479]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:624]
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2252]
UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:3480]
UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\unrealedmisc.cpp:302]
UE4Editor_UnrealEd!EditorInit() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\unrealed.cpp:89]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launch.cpp:140]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll

link text

thank you very much and have a great day without crashes!