Check UE4 Version at compile time C#
Since this is inheritance, it's something that has to be determined at compile time. Is there a macro or preprocessor directive that can detect the engine version? That way the plugin can support both versions without adjusting the comments?
In the meantime I'll have documentation to adjust the comments. https://github.com/razerofficial/UE4ChromaSDK#engine-versions
4.17 and later define the
answered Mar 18 '18 at 11:46 AM
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