Control advancement of Sequence Animation from C++

How can I set animation advancement from C++?

I Just need simple controls

  • Setter and Getter of Time (% of advancement in example would suffice) and Speed
  • Get Min/Max Time
  • Pause/ resume from current position

but seems I can’t find the C++ methods for doing that.

By looking at UE4 source code seems certain parts of it support it but others not, and there’s no explicit documentation regarding that… in example the method:

FAnimMontageInstance::Advance

I see I can have a negative advancement, but currently can’t find methods for setting the desired time, nor to query the maximum /minimum time.