Cooking the project succeeds, actually packaging it fails.
I think it may be something to do with TMaps that I started using recently.
Abbreviated log below, full log attached. (Full log has a lot of noise in it as I haven’t dealt with the warnings in a while)
LogWindows:Error: === Critical error: ===
LogWindows:Error:
LogWindows:Error: Fatal error
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000001
LogWindows:Error: ucrtbase.dll!0x000000003B8D4CCD
LogWindows:Error: ucrtbase.dll!0x000000003B8BBD11
LogWindows:Error: ucrtbase.dll!0x000000003B8BAE8F
LogWindows:Error: UE4Editor-Core.dll!0x00000000D392B6F8
LogWindows:Error: UE4Editor-BlueprintCompilerCppBackend.dll!0x00000000C461893B
LogWindows:Error: UE4Editor-BlueprintCompilerCppBackend.dll!0x00000000C463B5F4
LogWindows:Error: UE4Editor-BlueprintCompilerCppBackend.dll!0x00000000C463FDB2
LogWindows:Error: UE4Editor-BlueprintCompilerCppBackend.dll!0x00000000C4637018
LogWindows:Error: UE4Editor-BlueprintCompilerCppBackend.dll!0x00000000C465A295
LogWindows:Error: UE4Editor-BlueprintCompilerCppBackend.dll!0x00000000C46328D1
LogWindows:Error: UE4Editor-BlueprintCompilerCppBackend.dll!0x00000000C4632465
LogWindows:Error: UE4Editor-BlueprintCompilerCppBackend.dll!0x00000000C464970C
LogWindows:Error: UE4Editor-KismetCompiler.dll!0x00000000C5FC9E39
LogWindows:Error: UE4Editor-KismetCompiler.dll!0x00000000C5FCC2C6
LogWindows:Error: UE4Editor-KismetCompiler.dll!0x00000000C5FCB94D
LogWindows:Error: UE4Editor-BlueprintNativeCodeGen.dll!0x00000000C5DF556C
LogWindows:Error: UE4Editor-BlueprintNativeCodeGen.dll!0x00000000C5DF8127
LogWindows:Error: UE4Editor-BlueprintNativeCodeGen.dll!0x00000000C5DF5EDA
LogWindows:Error: UE4Editor-UnrealEd.dll!0x00000000C90E83E8
LogWindows:Error: UE4Editor-UnrealEd.dll!0x00000000C914C3A2
LogWindows:Error: UE4Editor-UnrealEd.dll!0x00000000C901045D
LogWindows:Error: UE4Editor-UnrealEd.dll!0x00000000C9003BF2
LogWindows:Error: UE4Editor-Cmd.exe!0x00000000DF3E776F
LogWindows:Error: UE4Editor-Cmd.exe!0x00000000DF3DE96A
LogWindows:Error: UE4Editor-Cmd.exe!0x00000000DF3DEBBA
LogWindows:Error: UE4Editor-Cmd.exe!0x00000000DF3F0A29
LogWindows:Error: UE4Editor-Cmd.exe!0x00000000DF3F16FE
LogWindows:Error: KERNEL32.DLL!0x000000003E2F2774
LogWindows:Error: ntdll.dll!0x000000003F1D0D61
LogWindows:Error: ntdll.dll!0x000000003F1D0D61
LogWindows:Error:
LogWindows:Error: end: stack for UAT
Things I have tried:
- Deleting saved/Intermeidate folders
- Removing all TMaps from the code/Bps
- Migrating to 4.16
- Removing all Navmeshs(mentioned in another post)
- Creating a new project and migrating everything across
Any ideas?