x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Aim Offset with Animation Montage

I am completely stuck on this! I am trying to run an attack animation montage and blend it with my aim offset. However when running the attack it won't follow where you are looking at but what it looks like in the montage. I have tried using the tutorial on here that everyone posts but it simply does not work with what I am doing. I am lost because I have tried multiple different things. Here is what I have as of now.

alt text

The problem is what it looks like in-game. I am able to look where I want when running the montage however the hands will not follow.

alt text

alt text

Product Version: UE 4.16
Tags:
more ▼

asked Jun 30 '17 at 04:26 PM in Everything Else

avatar image

ArchitechGames
1 1 1

avatar image ArchitechGames Jun 30 '17 at 05:26 PM

I have partially solved this issue and will post an update once I fully fix the little bugs.

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question