Why is my input not working?

My input won’t work. I have my view set to “front” and idk if this affects the axis differently than if I did top down. Nevertheless my pawn isn’t moving at all.

201680-bsfdsg.png

  1. Forward vector for up down and right
    vector for right left

I have it setup exactly like that and I get this error when playing.

Error Blueprint Runtime Error:
Accessed None trying to read property
CallFunc_GetPlayerCharacter_ReturnValue
from function:
‘ExecuteUbergraph_PlayerChar’ from
node: Add Movement Input in graph:
EventGraph in object: PlayerChar with
description: Accessed None trying to
read property
CallFunc_GetPlayerCharacter_ReturnValue
Error Blueprint Runtime Error:
Accessed None from function:
‘ExecuteUbergraph_PlayerChar’ from
node: Add Movement Input in graph:
EventGraph in object: PlayerChar with
description: Accessed None

  1. First of all the blueprint which i
    have created is for a “character
    blueprint” and in game mode my
    default pawn is my "character
    blueprint ".

  2. You can still check out the main Ue4 docs for the help https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/SetUpInput/Blueprints/index.html