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Blueprint Error when reading Get Controller Return Value

I am getting an Error that says: "Blueprint Runtime Error: Accessed None trying toread property CallFunc_GetController_ReturnValue" inside My Character Blueprint.

The thing is that this has not been changed from the default blueprint and no error has been given before, it has only occurred now.

See Image Below:

error1 error2 bp

Product Version: UE 4.16
Tags:
capture.png (44.8 kB)
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asked Jul 01 '17 at 11:24 AM in Bug Reports

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AzzaMatta2571
36 4 7 13

avatar image Ninjin Jul 08 '17 at 12:32 AM

Hey, if you have no more questions, can you make sure to mark your question as resolved? <3

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1 answer: sort voted first

Why don't you just use "GetPlayerController" instead? <3

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answered Jul 01 '17 at 11:51 AM

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Ninjin
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avatar image AzzaMatta2571 Jul 01 '17 at 12:00 PM

I am not sure why it was set to that at default... It worked! thanks!

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