Blueprint Error when reading Get Controller Return Value

I am getting an Error that says: “Blueprint Runtime Error: Accessed None trying toread property CallFunc_GetController_ReturnValue” inside My Character Blueprint.

The thing is that this has not been changed from the default blueprint and no error has been given before, it has only occurred now.

See Image Below:

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Why don’t you just use “GetPlayerController” instead? <3

I am not sure why it was set to that at default… It worked! thanks!

Hey, if you have no more questions, can you make sure to mark your question as resolved? <3