Blueprint Error when reading Get Controller Return Value
I am getting an Error that says: "Blueprint Runtime Error: Accessed None trying toread property CallFunc_GetController_ReturnValue" inside My Character Blueprint.
The thing is that this has not been changed from the default blueprint and no error has been given before, it has only occurred now.
See Image Below:
asked Jul 01 '17 at 11:24 AM in Bug Reports
Why don't you just use "GetPlayerController" instead? <3
answered Jul 01 '17 at 11:51 AM
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