Character / Camera goes through floor when character is dead
I am trying to make my character die on collision with spikes, but when the Character does, he goes through the floor, see image below:
This is how the map actually looks before the character collides:
asked Jul 01 '17 at 12:16 PM in Blueprint Scripting
Show the events called while death.! I would suggest you create a death function("custom event") in "character" and when ever you want to kill the main character just cast to character and call death function.
answered Jul 02 '17 at 08:08 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here