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Character / Camera goes through floor when character is dead

I am trying to make my character die on collision with spikes, but when the Character does, he goes through the floor, see image below:

alt text

This is how the map actually looks before the character collides:

alt text

Product Version: UE 4.16
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capture.png (8.3 kB)
capture.png (852 B)
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asked Jul 01 '17 at 12:16 PM in Blueprint Scripting

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AzzaMatta2571
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avatar image III47III Jul 01 '17 at 11:45 PM

Try changing your characters collision preset to ragdoll.

avatar image AzzaMatta2571 Jul 02 '17 at 04:48 AM

This is using Paper2D, will it still work? Thanks!

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Show the events called while death.! I would suggest you create a death function("custom event") in "character" and when ever you want to kill the main character just cast to character and call death function.

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answered Jul 02 '17 at 08:08 AM

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Yohaan
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avatar image AzzaMatta2571 Jul 02 '17 at 08:53 AM

I have done this, with a death function, but i would like to know if there is a ragdoll feature for 2D Sprites?

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