Character / Camera goes through floor when character is dead

I am trying to make my character die on collision with spikes, but when the Character does, he goes through the floor, see image below:

201690-capture.png

This is how the map actually looks before the character collides:

201691-capture.png

Try changing your characters collision preset to ragdoll.

This is using Paper2D, will it still work? Thanks!

Show the events called while death.! I would suggest you create a death function(“custom event”) in “character” and when ever you want to kill the main character just cast to character and call death function.

I have done this, with a death function, but i would like to know if there is a ragdoll feature for 2D Sprites?