SceneCapture 2D Render problems.

Hi,

I use a Render texture with the size of 1024x1024 for my scopes in my MP game. For some reason the shadows and the clipping of models is all weird and wrong. For example some bits of the gasmask gets cutoff. And the player shows. Am i doing something wrong or are scene capture 2D not made for these kind of scopes ? If no what alternative do i have?

I have the same issue and I am not sure where to look either. It was working fine with 4.15 I switched to 4.17 skipping one engine version and now my weapon seems to get cut off from the front,

Can someone elaborate what the issue could be and maybe if there’s a workaround?