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UE4 Crashing when using Materials Editor.

Hi, I am wondering if anyone can help me.

Every time i use the materials editor and try adding a normal map texture, on loading the texture the whole UE4 stops responding and crashes out to desktop.

I ran task manager the last time i tried and found the CPU spikes to 100% just before crashing. Is there anything i can do about this, or is it just my machine? Here are my specs.

.

Operating System: Windows 8.1 64-bit

System Manufacturer: TOSHIBA

Model: SATELLITE C55-A-1N1

Processor: Intel(R) Core(TM) i5-4200M CPU @ 2.50GHz (4 CPUs), ~2.5GHz

Memory: 8192MB RAM :: Available OS Memory: 8104MB RAM

Display Device: Intel(R) HD Graphics 4600

.

I am hoping i can still use UE4 and its just something i can do to resolve as i cannot afford a new machine at this time.

Thanks.

Here is my latest Log file:

 Log file open, 07/02/17 22:40:46
 LogInit:Display: Running engine for game: Game
 LogPlatformFile: Not using cached read wrapper
 LogInit:Display: RandInit(901516693) SRandInit(901516693).
 LogTaskGraph: Started task graph with 5 named threads and 6 total threads with 1 sets of task threads.
 LogStats: Stats thread started at 0.074258
 LogInit: Using libcurl 7.47.1
 LogInit:  - built for x86_64-pc-win32
 LogInit:  - supports SSL with OpenSSL/1.0.2g
 LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
 LogInit:  - other features:
 LogInit:      CURL_VERSION_SSL
 LogInit:      CURL_VERSION_LIBZ
 LogInit:      CURL_VERSION_IPV6
 LogInit:      CURL_VERSION_ASYNCHDNS
 LogInit:      CURL_VERSION_LARGEFILE
 LogInit:      CURL_VERSION_IDN
 LogInit:  CurlRequestOptions (configurable via config and command line):
 LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
 LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
 LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
 LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
 LogInit: Build: ++UE4+Release-4.16-CL-3514769
 LogInit: Engine Version: 4.16.2-3514769+++UE4+Release-4.16
 LogInit: Compatible Engine Version: 4.16.0-3452394+++UE4+Release-4.16
 LogInit: Net CL: 3452394
 LogDevObjectVersion: Number of dev versions registered: 16
 LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 9
 LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
 LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
 LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 17
 LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 23
 LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
 LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
 LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
 LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
 LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
 LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 15
 LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
 LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
 LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
 LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
 LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 3
 LogInit: Compiled (64-bit): Jun 29 2017 02:03:24
 LogInit: Compiled with Visual C++: 19.00.24215.01
 LogInit: Build Configuration: Development
 LogInit: Branch Name: ++UE4+Release-4.16
 LogInit: Command line:  
 LogInit: Base directory: C:/Program Files/Epic Games/UE_4.16/Engine/Binaries/Win64/
 LogInit: Installed Engine Build: 1
 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
 LogInit: Object subsystem initialized
 [2017.07.02-21.40.46:615][  0]LogInit: Selected Device Profile: [Windows]
 [2017.07.02-21.40.46:615][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
 [2017.07.02-21.40.46:636][  0]LogInit: Computer: BENSLAPTOPTOSH
 [2017.07.02-21.40.46:636][  0]LogInit: User: Ben
 [2017.07.02-21.40.46:637][  0]LogInit: CPU Page size=4096, Cores=2
 [2017.07.02-21.40.46:637][  0]LogInit: High frequency timer resolution =2.435778 MHz
 [2017.07.02-21.40.46:637][  0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
 [2017.07.02-21.40.46:637][  0]LogMemory: Platform Memory Stats for Windows
 [2017.07.02-21.40.46:637][  0]LogMemory: Process Physical Memory: 270.43 MB used, 270.43 MB peak
 [2017.07.02-21.40.46:637][  0]LogMemory: Process Virtual Memory: 266.24 MB used, 266.24 MB peak
 [2017.07.02-21.40.46:637][  0]LogMemory: Physical Memory: 2315.43 MB used,  5788.70 MB free, 8104.13 MB total
 [2017.07.02-21.40.46:637][  0]LogMemory: Virtual Memory: 622.98 MB used,  5788.70 MB free, 134217728.00 MB total
 [2017.07.02-21.40.46:753][  0]LogInit: Using OS detected language (en-GB).
 [2017.07.02-21.40.46:753][  0]LogInit: Using OS detected locale (en-GB).
 [2017.07.02-21.40.46:756][  0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so the 'en' localization will be used.
 [2017.07.02-21.40.47:822][  0]LogD3D11RHI: D3D11 adapters:
 [2017.07.02-21.40.47:828][  0]LogD3D11RHI:    0. 'Intel(R) HD Graphics 4600' (Feature Level 11_0)
 [2017.07.02-21.40.47:828][  0]LogD3D11RHI:       0/0/1792 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
 [2017.07.02-21.40.47:830][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
 [2017.07.02-21.40.47:830][  0]LogD3D11RHI:       0/0/256 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
 [2017.07.02-21.40.47:830][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
 [2017.07.02-21.40.47:834][  0]LogD3D11RHI: Creating new Direct3DDevice
 [2017.07.02-21.40.47:834][  0]LogD3D11RHI:     GPU DeviceId: 0x416 (for the marketing name, search the web for "GPU Device Id")
 [2017.07.02-21.40.47:834][  0]LogWindows: EnumDisplayDevices:
 [2017.07.02-21.40.47:834][  0]LogWindows:    0. 'Intel(R) HD Graphics 4600' (P:1 D:1)
 [2017.07.02-21.40.47:834][  0]LogWindows:    1. 'Intel(R) HD Graphics 4600' (P:0 D:0)
 [2017.07.02-21.40.47:835][  0]LogWindows:    2. 'Intel(R) HD Graphics 4600' (P:0 D:0)
 [2017.07.02-21.40.47:835][  0]LogWindows: DebugString: FoundDriverCount:3 
 [2017.07.02-21.40.47:835][  0]LogD3D11RHI:     Adapter Name: Intel(R) HD Graphics 4600
 [2017.07.02-21.40.47:835][  0]LogD3D11RHI:   Driver Version: 10.18.10.4061 (internal:10.18.10.4061, unified:10.18.10.4061)
 [2017.07.02-21.40.47:835][  0]LogD3D11RHI:      Driver Date: 12-18-2014
 [2017.07.02-21.40.47:835][  0]LogRHI: Texture pool is 627 MB (70% of 896 MB)
 [2017.07.02-21.40.47:841][  0]LogD3D11RHI: Async texture creation enabled
 [2017.07.02-21.40.47:849][  0]LogD3D11RHI: GPU Timing Frequency: 12.500000 (Debug: 2 0)
 [2017.07.02-21.40.47:849][  0]LogShaderCompilers: Guid format shader working directory is -15 characters bigger than the processId version (../../../../../../%%%%%%%Desktop/Unreal Projects/Game/Intermediate/Shaders/WorkingDirectory/352/).
 [2017.07.02-21.40.47:850][  0]LogShaderCompilers: Cleaned the shader compiler working directory '%%%%%%%/AppData/Local/Temp/UnrealShaderWorkingDir/C87F9FD54719201C0A296A8D8FFBA220/'.
 [2017.07.02-21.40.47:850][  0]LogShaderCompilers:Display: Using Local Shader Compiler.
 [2017.07.02-21.40.49:202][  0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
 [2017.07.02-21.40.49:266][  0]LogTemp:Display: Loaded TP MacClientTargetPlatform
 [2017.07.02-21.40.49:333][  0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
 [2017.07.02-21.40.49:399][  0]LogTemp:Display: Loaded TP MacServerTargetPlatform
 [2017.07.02-21.40.49:466][  0]LogTemp:Display: Loaded TP MacTargetPlatform
 [2017.07.02-21.40.49:534][  0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
 [2017.07.02-21.40.49:602][  0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
 [2017.07.02-21.40.49:668][  0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
 [2017.07.02-21.40.49:727][  0]LogTemp:Display: Loaded TP WindowsTargetPlatform
 [2017.07.02-21.40.49:795][  0]LogTemp:Display: Loaded TP AndroidTargetPlatform
 [2017.07.02-21.40.49:861][  0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
 [2017.07.02-21.40.49:927][  0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
 [2017.07.02-21.40.49:998][  0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
 [2017.07.02-21.40.50:063][  0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
 [2017.07.02-21.40.50:128][  0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
 [2017.07.02-21.40.50:259][  0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
 [2017.07.02-21.40.50:259][  0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
 [2017.07.02-21.40.50:313][  0]LogTemp:Display: Loaded TP HTML5TargetPlatform
 [2017.07.02-21.40.50:427][  0]LogTemp:Display: Loaded TP IOSTargetPlatform
 [2017.07.02-21.40.50:462][  0]LogTemp:Display: Loaded TP TVOSTargetPlatform
 [2017.07.02-21.40.50:526][  0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
 [2017.07.02-21.40.50:592][  0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
 [2017.07.02-21.40.50:658][  0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
 [2017.07.02-21.40.50:723][  0]LogTemp:Display: Loaded TP LinuxTargetPlatform
 [2017.07.02-21.40.50:723][  0]LogTargetPlatformManager:Display: Building Assets For Windows
 [2017.07.02-21.40.51:335][  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
 [2017.07.02-21.40.51:460][  0]LogDerivedDataCache: Loaded boot cache 0.12s 90MB C:/%%%%%%%AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
 [2017.07.02-21.40.51:460][  0]LogDerivedDataCache:Display: Loaded Boot cache: C:/%%%%%%%AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc
 [2017.07.02-21.40.51:460][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../%%%%%%%Desktop/Unreal Projects/Game/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
 [2017.07.02-21.40.51:460][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
 [2017.07.02-21.40.51:460][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../%%%%%%%Desktop/Unreal Projects/Game/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
 [2017.07.02-21.40.51:460][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
 [2017.07.02-21.40.51:481][  0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
 [2017.07.02-21.40.51:495][  0]LogDerivedDataCache: Using Local data cache path C:/%%%%%%%AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
 [2017.07.02-21.40.51:507][  0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
 [2017.07.02-21.40.51:507][  0]LogSlate: Using Freetype 2.6.0
 [2017.07.02-21.40.51:508][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 [2017.07.02-21.40.51:508][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 [2017.07.02-21.40.51:917][  0]LogInit: Selected Device Profile: [Windows]
 [2017.07.02-21.40.52:021][  0]LogContentStreaming: Texture pool size is 0.00 MB
 [2017.07.02-21.40.52:214][  0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
 [2017.07.02-21.40.52:273][  0]LogSimplygon: Simplygon DLL not present - disabling.
 [2017.07.02-21.40.52:335][  0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
 [2017.07.02-21.40.52:335][  0]LogMeshUtilities: No automatic skeletal mesh reduction module available
 [2017.07.02-21.40.52:335][  0]LogMeshUtilities: No automatic mesh merging module available
 [2017.07.02-21.40.53:039][  0]LogNetVersion: Game , NetCL: 3452394, EngineNetVer: 2, GameNetVer: 0 (Checksum: 1567563661)
 [2017.07.02-21.40.53:109][  0]LogAssetRegistry: FAssetRegistry took 0.0265 seconds to start up
 [2017.07.02-21.40.53:197][  0]LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.053638 seconds
 [2017.07.02-21.40.53:203][  0]LogUObjectArray: 34194 objects as part of root set at end of initial load.
 [2017.07.02-21.40.53:203][  0]LogUObjectAllocator: 7260416 out of 0 bytes used by permanent object pool.
 [2017.07.02-21.40.53:203][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
 [2017.07.02-21.40.53:281][  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
 [2017.07.02-21.40.56:240][  0]LogTcpMessaging: Initializing TcpMessaging bridge
 [2017.07.02-21.40.56:283][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
 [2017.07.02-21.40.57:105][  0]LogMaterial: Uniform references updated for custom material expression Custom.
 [2017.07.02-21.40.57:661][  0]SourceControl: Info Source control is disabled
 [2017.07.02-21.40.57:663][  0]SourceControl: Info Source control is disabled
 [2017.07.02-21.40.57:723][  0]SourceControl: Info Source control is disabled
 [2017.07.02-21.40.57:786][  0]SourceControl: Info Source control is disabled
 [2017.07.02-21.40.58:632][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
 [2017.07.02-21.40.59:360][  0]LogEngine: Initializing Engine...
 [2017.07.02-21.40.59:361][  0]LogHMD: Failed to initialize OpenVR with code 110
 [2017.07.02-21.40.59:576][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
 [2017.07.02-21.40.59:576][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
 [2017.07.02-21.40.59:809][  0]LogAIModule: Creating AISystem for world Untitled
 [2017.07.02-21.40.59:818][  0]LogInit: XAudio2 using 'Headphones (MDR-ZX330BT)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
 [2017.07.02-21.40.59:827][  0]LogInit: FAudioDevice initialized.
 [2017.07.02-21.40.59:874][  0]LogDerivedDataCache: Saved boot cache 0.05s 90MB C:/%%%%%%%AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
 [2017.07.02-21.40.59:886][  0]LogInit: Texture streaming: Enabled
 [2017.07.02-21.40.59:999][  0]LogEngineSessionManager: EngineSessionManager initialized
 [2017.07.02-21.41.00:279][  0]LogInit: Transaction tracking system initialized
 [2017.07.02-21.41.00:689][  0]BlueprintLog: New page: Editor Load
 [2017.07.02-21.41.01:876][  0]LocalizationService: Info Localization service is disabled
 [2017.07.02-21.41.02:745][  0]LogConsoleResponse:Display: 
 [2017.07.02-21.41.02:918][  0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
 [2017.07.02-21.41.02:918][  0]LogCook:Display: Mobile HDR setting 1
 [2017.07.02-21.41.03:637][  0]LogFileCache: Scanning file cache for directory 'C:/%%%%%%%Desktop/Unreal Projects/Game/Content/' took 0.01s
 [2017.07.02-21.41.04:206][  0]SourceControl: Info Source control is disabled
 [2017.07.02-21.41.04:206][  0]Cmd: MAP LOAD FILE="../../../../../../%%%%%%%Desktop/Unreal Projects/Game/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
 [2017.07.02-21.41.04:207][  0]LightingResults: New page: Lighting Build
 [2017.07.02-21.41.04:259][  0]MapCheck: New page: Map Check
 [2017.07.02-21.41.04:259][  0]LightingResults: New page: Lighting Build
 [2017.07.02-21.41.04:835][  0]LogAIModule: Creating AISystem for world FirstPersonExampleMap
 [2017.07.02-21.41.04:850][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
 [2017.07.02-21.41.04:889][  0]Cmd: MAP CHECKDEP NOCLEARLOG
 [2017.07.02-21.41.04:965][  0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 76.119ms to complete.
 [2017.07.02-21.41.04:965][  0]LogFileHelpers: Loading map 'FirstPersonExampleMap' took 0.759
 [2017.07.02-21.41.05:103][  0]LogCollectionManager: Loaded 0 collections in 0.001726 seconds
 [2017.07.02-21.41.05:197][  0]LogFileCache: Scanning file cache for directory 'C:/%%%%%%%Desktop/Unreal Projects/Game/Saved/Collections/' took 0.01s
 [2017.07.02-21.41.05:197][  0]LogFileCache: Scanning file cache for directory 'C:/%%%%%%%Desktop/Unreal Projects/Game/Content/Developers/Ben/Collections/' took 0.01s
 [2017.07.02-21.41.05:197][  0]LogFileCache: Scanning file cache for directory 'C:/%%%%%%%Desktop/Unreal Projects/Game/Content/Collections/' took 0.01s
 [2017.07.02-21.41.05:197][  0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
 [2017.07.02-21.41.05:207][  0]LogContentBrowser: Native class hierarchy populated in 0.0096 seconds. Added 2329 classes and 491 folders.
 [2017.07.02-21.41.05:286][  0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0008 seconds. Added 0 classes and 0 folders.
 [2017.07.02-21.41.05:330][  0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0006 seconds. Added 0 classes and 0 folders.
 [2017.07.02-21.41.05:384][  0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
 [2017.07.02-21.41.05:431][  0]LogCrashTracker: Crashtracker disabled due to settings.
 [2017.07.02-21.41.05:435][  0]LogSlate: Took 0.000296 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
 [2017.07.02-21.41.05:439][  0]LogSlate: Took 0.000307 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
 [2017.07.02-21.41.05:448][  0]LogSlate: Took 0.000323 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
 [2017.07.02-21.41.05:546][  0]LogRenderer: Reallocating scene render targets to support 856x372 NumSamples 1 (Frame:1).
 [2017.07.02-21.41.06:285][  0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
 [2017.07.02-21.41.06:360][  0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0007 seconds. Added 1 classes and 2 folders.
 [2017.07.02-21.41.06:360][  0]LogLoad: (Engine Initialization) Total time: 23.30 seconds
 [2017.07.02-21.41.06:360][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.18 seconds
 [2017.07.02-21.41.06:360][  0]LogExternalProfiler: No external profilers were discovered.  External profiling features will not be available.
 [2017.07.02-21.41.06:702][  0]LogOcInput: OculusInput pre-init called
 [2017.07.02-21.41.06:702][  0]LogHMD: Starting GearVRController plugin
 [2017.07.02-21.41.06:726][  0]LogContentStreaming: Texture pool size now 1000 MB
 [2017.07.02-21.41.07:713][  3]LogAssetRegistry: Asset discovery search completed in 14.6270 seconds
 [2017.07.02-21.41.07:719][  3]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
 [2017.07.02-21.41.07:719][  3]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000099 seconds (updated 0 objects)
 [2017.07.02-21.41.07:753][  3]LogSlate: Took 0.000500 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
 [2017.07.02-21.41.10:782][ 19]LogSlate: Took 0.000778 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
 [2017.07.02-21.41.27:480][615]Cmd: MAP LOAD FILE="../../../../../../%%%%%%%Desktop/Unreal Projects/Game/Content/Maps/Map_00001.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
 [2017.07.02-21.41.27:484][615]LogSlate: Took 0.000200 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
 [2017.07.02-21.41.27:502][615]LightingResults: New page: Lighting Build
 [2017.07.02-21.41.27:504][615]LoadErrors: New page: Loading map: Map_00001.umap
 [2017.07.02-21.41.27:505][615]MapCheck: New page: Map Check
 [2017.07.02-21.41.27:505][615]LightingResults: New page: Lighting Build
 [2017.07.02-21.41.27:552][615]LogAIModule: Creating AISystem for world Map_00001
 [2017.07.02-21.41.27:569][615]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
 [2017.07.02-21.41.27:615][615]Cmd: MAP CHECKDEP NOCLEARLOG
 [2017.07.02-21.41.27:700][615]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 83.873ms to complete.
 [2017.07.02-21.41.27:700][615]LogFileHelpers: Loading map 'Map_00001' took 0.220
 [2017.07.02-21.42.14:492][456]LogMaterial: Missing cached shader map for material Wall_00001, compiling. 
 [2017.07.02-21.42.14:586][456]LogMaterial: Missing cached shader map for material Wall_00001, compiling. 
 [2017.07.02-21.42.14:606][456]LogMaterial: Missing cached shader map for material Wall_00001, compiling. 
 [2017.07.02-21.42.14:649][456]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. 
 [2017.07.02-21.42.14:658][456]LogSlate: Took 0.000259 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
 [2017.07.02-21.42.19:427][556]MaterialEditorStats: Info Base pass shader: 81 instructions
 [2017.07.02-21.42.19:427][556]MaterialEditorStats: Info Vertex shader: 31 instructions
 [2017.07.02-21.42.19:427][556]MaterialEditorStats: Info Texture samplers: 2/16
 [2017.07.02-21.42.19:427][556]MaterialEditorStats: Info User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
 [2017.07.02-21.42.49:544][900]LogMaterial: Missing cached shader map for material Wall_00001, compiling. 
 [2017.07.02-21.42.49:558][900]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. 
 [2017.07.02-21.42.49:561][900]LogMaterial: Missing cached shader map for material Wall_00001, compiling. 
 [2017.07.02-21.42.49:561][900]LogMaterial:Warning: Failed to compile Material /Engine/Transient.Wall_00001 for platform PCD3D_SM5, Default Material will be used in game.
 [2017.07.02-21.42.49:561][900]LogMaterial:Warning:     (Node TextureSample) Texture Sample> Missing input texture
 [2017.07.02-21.42.49:592][900]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. 
 [2017.07.02-21.42.49:595][900]MaterialEditorStats:Error: Error [SM5] (Node TextureSample) Texture Sample> Missing input texture
 [2017.07.02-21.43.04:109][319]LogMaterial: Missing cached shader map for material Wall_00001, compiling. 
 [2017.07.02-21.43.04:124][319]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. 
 [2017.07.02-21.43.08:188][403]MaterialEditorStats: Info Base pass shader: 87 instructions
 [2017.07.02-21.43.08:188][403]MaterialEditorStats: Info Vertex shader: 31 instructions
 [2017.07.02-21.43.08:188][403]MaterialEditorStats: Info Texture samplers: 3/16
 [2017.07.02-21.43.08:188][403]MaterialEditorStats: Info User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
 




Product Version: UE 4.16
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asked Jul 02 '17 at 10:02 PM in Using UE4

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varstudios
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avatar image Shadowriver Jul 02 '17 at 10:10 PM

Always when you have crash check logs in project directory Saved/Logs

If anything from your spec Intel GPU might be the issue here

avatar image varstudios Jul 02 '17 at 10:34 PM

The logs don't really give much info as to why it crashed, just the last couple things it did prior to. Should my spec really make the whole thing crash though?

avatar image Shadowriver Jul 02 '17 at 10:46 PM

Then paste the logs (add then to quastion and code format it, 1010 icon), without it no body will able to help you, there million reasons why you can have crash and only way to find out why is the log or/and debugging, other wise we can only be guessing. So always attach or paste the log to question.

avatar image varstudios Jul 02 '17 at 10:53 PM

Sorry, the logs are now posted to my opening question above.

avatar image Shadowriver Jul 02 '17 at 11:07 PM

It seems like hard crash as log cuts so it would require debugging, i can tell you that 100% load before crash is shader compilation, where was also one error in it. So yea my best guess is Intel GPU, it never goes well with UE4

avatar image varstudios Jul 02 '17 at 11:14 PM

Ah that's a bad outcome, i will have to try and save for a new machine, either that or perhaps migrate to Unity until i can. I really liked UE4.

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