Advice on the best way to make a cartoon styled map?

So I learned how to make my colors for my game project map more vibrant using scene color grading texture.

Most of my textures are stylized and pixel-like kinda sorta mine-crafty almost.

This worked very well but, now I am wondering and trying to figure out if there’s a way to change how much it affects a certain object because some of my 3d models in the game world are almost too bright it seems though it’s tolerable.

Only thing I have found so far is to play with the coloring, texture, lighting, and texture vibrance settings, etc more to try to fix it or adjust the textures maybe but, I am still looking into this more and wanted to ask in case anyone knows more about this to point me in the right direction perhaps. I have also tried adjusting the lighting but then it gets dark instead of being fairly good bright coloring. I am also looking more at the stylized content to try to figure it out.

Is there any way to offset this some on those particular objects? Or how and what would be the best way?

Any advice would be greatly appreciated.

Screenshot of Problem with too much lighting:

Did you check out the Stylized Rendering Project in the Launcher? You can find many useful stuff there, especially the materials can give you another view of how to get a cartoon look for your game. <3

Yup, that’s actually what I am looking at already to try to figure it out better.