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Actor BP Doesn't Save Procedural Mesh Component

I add a procedural mesh component to my bp actor. Implement everything and it compiles and run fine. alt text I save all then close the editor down. When I open the editor again. The procedural mesh component is gone from the actor and all my blueprints are broken. alt text

Product Version: UE 4.16
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asked Jul 03 '17 at 07:29 AM in Bug Reports

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You ever get this figured out? I’m getting the same issue in 4.22.3

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answered Aug 09 '19 at 02:37 AM

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avatar image ClockworkOcean Aug 09 '19 at 09:45 AM

What class is your BP?

avatar image Dorian000 Aug 10 '19 at 07:17 AM

I was able to find out this only occurs on ShooterCharacter, which is a child of character in the ShooterGame example project. I’m unable to reproduce this with other default engine actors.

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