Multiple agents on navmesh, 1 agent type wont move at runtime
The second navmesh (orange) draws in editor implying the correct setup, but on begin play the orange navmesh disappeared and the car actor will not move. Any ideas ?
I have also added the agent page setup. ingame capsule collisions are set to those seen in the agent settings.
asked Jul 03 '17 at 04:58 PM in Using UE4
Are you using the crowd following AI controller by any chance? It seems the crowd controller doesn't support multiple agent types. Changing back to the default AI controller fixes this for me, not that it's documented anywhere.
answered Aug 15 '17 at 12:07 PM
Did you manage to solve this issue? I'm currently running into the same thing. The Navmesh only seems to use the 1st supported agent and never generates the 2nd one (even though it IS drawn in the editor view).
answered Jan 31 '19 at 02:22 PM
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