Simple Move to Actor - Client / Server Help!

Hey! We’re seeming to have an issue with the “Simple move to actor” node when running a client on multiplayer (Note that everything is working on the host). It seems as though there is an issue with the client and server fighting for authority? I am fairly new to Unreal and would appreciate the help in getting this resolved!

I know this is old but i am also having similar issues did you ever come up with a solution?,I know this is old but

HI!I just figured out how to accomplish this . The reason the client doesn’t move is that its character’s position is not the same as on the server, which is authoritative.Therefore, you need the following three steps to achieve synchronization.
1.


first run “Simple Move to location” on the owning client ,which is local .


Then run “Simple move to” by by server .Ignore the Event simplemovetomulti, just forgot to delete it. You dont need it. And most important thing is that remember to set “Allow Client Side Navigation” true in project setting. Then your character should walk fine on the client side.

I added something else to stop pathfinding at any time