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Character collision is weird. Help.

Is there a way to reduce the intensity of the character's collision? like a mass input or something because as my destructible meshes collide with other components almost no damage is applyed, no matter how fast but I can walk into them and pieces tear off.

Anyone got feedback on that?

Product Version: UE 4.15
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asked Jul 04 '17 at 05:11 AM in Using UE4

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try to apply the damage to the destructible via blueprints, so you can decide exactly how much dmg the mesh is gonna take on different collisions

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answered Jul 04 '17 at 06:52 AM

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avatar image CapnSpooks Jul 04 '17 at 01:18 PM

Well I kind of want the physics to play itself? and I'm not a very advanced user, so I might not be fully in control of blueprints towards destructibles.

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