Character collision is weird. Help

Is there a way to reduce the intensity of the character’s collision? like a mass input or something because as my destructible meshes collide with other components almost no damage is applyed, no matter how fast but I can walk into them and pieces tear off.

Anyone got feedback on that?

try to apply the damage to the destructible via blueprints, so you can decide exactly how much dmg the mesh is gonna take on different collisions

Well I kind of want the physics to play itself? and I’m not a very advanced user, so I might not be fully in control of blueprints towards destructibles.