Pushing object with physics in a SideScroller

So, I’m trying to create a system where character will slow down, and push or pull object, which should fall of ledges and other stuff.
I already tried grabbing object - it will stay in air while off ledge already.
Set actor location didn’t work with physics.
Adding force under object to push it also pushes my pawn.
I’m kind of lost here, help please.

you could try with some “force” component to add directly as a part of the meshes you wanna move. In that case you will probably need to convert the meshes to blueprints

Solved that with creating a trigger under the middle of box, and when overlap ends, simply simulate physics on.