FBX Static Mesh Socket Incorrect Rotation

Hi,

I have observed that when i am importing Sockets into Unreal using Maya. The relative rotation of the socket is modified by unreal, which results in Incorrect rotation value. But the same mesh if i import as a skeletal mesh with sockets, the rotation values are perfect.

Has anyone faced such issues ?

I am using Unreal 4.16.2 with Maya 2017 and FBX Exporter 2016

Hi,

I had the same issue

Convert Scene during import solved it.