FBX Static Mesh Socket Incorrect Rotation
I have observed that when i am importing Sockets into Unreal using Maya. The relative rotation of the socket is modified by unreal, which results in Incorrect rotation value. But the same mesh if i import as a skeletal mesh with sockets, the rotation values are perfect.
Has anyone faced such issues ?
I am using Unreal 4.16.2 with Maya 2017 and FBX Exporter 2016
I had the same issue
Convert Scene during import solved it.
answered May 28 '18 at 12:15 PM
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