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FBX Static Mesh Socket Incorrect Rotation


I have observed that when i am importing Sockets into Unreal using Maya. The relative rotation of the socket is modified by unreal, which results in Incorrect rotation value. But the same mesh if i import as a skeletal mesh with sockets, the rotation values are perfect.

Has anyone faced such issues ?

I am using Unreal 4.16.2 with Maya 2017 and FBX Exporter 2016

Product Version: UE 4.16
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asked Jul 04 '17 at 12:01 PM in Using UE4

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I had the same issue

Convert Scene during import solved it.

[1]: /storage/temp/242418-socketissue.png

socketissue.png (87.4 kB)
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answered May 28 '18 at 12:15 PM

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