GoogleVR iOS Crash After Launch 4.15, 4.16
I can't run the game on iPhone, when it is packaged Shipping with GoogleVR plugin enabled. It just crashes after splash!
I tried 4.15 version - crashes. 4.16 - the same. 4.16-googlevr source build - crash too.
When I disable GoogleVR plugin - the app runs and all works fine.
I use remote build with PC and MAC, also I tryed to build from only Mac - the same result.
In Development build GoogleVR plugin works well! But Shipping (doesn't matter with or without distribution flag) application crashes after the splash appears.
Does anyone here has the same problem?
What else can I try to make it run in Shipping builds?
It is a very big problem for me, because I can't hand over the project to the customer, and I even don't know when and how this issue can be solved......HELP!!
asked Jul 04 '17 at 07:25 PM in VR
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