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iOS Blueprint only, can't launch

Hi,

I'm running in a very problematic issue launching on iOS from Windows. I have a project, developped in Blueprint only, with absolutely no C++ file and no third-party plugin. I have valid certificates and provisions, but I still can't launch on an iPhone 7 under iOS 10. It keeps stopping with an error 5. Failed to start local process for action ("Cannot start process because a file name has not been provided."): -o BatchMode=yes ${CURRENT_USER}@ "cd \"/\" && xcode-select --print-path"

Product Version: UE 4.16
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asked Jul 04 '17 at 09:18 PM in Packaging & Deployment

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Täysikuu
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