UMG variables are not being read in when packaged with 4.16

I have a project that I converted from 4.15 to 4.16.2. When I play in the editor everything works fine. When I play form a packaged game I get many variables for UMGs that are null even though they are set otherwise. In 4.15 it worked in both scenarios.

In the first image you can see that I am simply setting String Array variables in the UMG. In the second image, you can see that the variables are filled in as expected when running from editor. IN the third image you can see that game being played from a packaged exe, and all the variables are null. Thanks for any help.