Falling throught map
So I created a maze made up of multiple BSP brushes and then selected them all and converted into one single huge static mesh which is actually the map itself, But when I try to spawn in it I fall through, whats wrong?
asked Jul 06 '17 at 01:27 AM in Using UE4
In a nutshell, you are missing collision or you are inside the collision box formed by the big static mesh. You can visualize collision in the editor to validate the hypothesis with the collision view. Consider using multiple static meshes for you maze, rather than a single big one. Modularity goes a long way... :-D
answered Jul 06 '17 at 03:06 AM
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