I placed thirdparty folder to my packaged game folder[MyGame]\Plugins\GameliftServerSDK after packaging the game.
It seems working.
I placed thirdparty folder to my packaged game folder[MyGame]\Plugins\GameliftServerSDK after packaging the game.
It seems working.
Hey thanks for the reply, I tried that and it didn’t seem to work. I placed the GameLiftSDK folder that was inside the ThirdPartyFolder in to my packaged game at [MyGame]/Plugins/GameLiftServerSDK and it still can’t find the library. Any other ideas? Is there anything I need to know about packaging the project?
I have tried to import the GameLift SDK plugin in to a project both through the project plugins and by adding the plugin to engine source and no matter what, anytime I run a dedicated server using GameLift I get the error failed to load aws-cpp-sdk-gamelift-server library. Plug-in will not be functional
each time I added the plugin I was careful to make sure that I placed the DLL and Lib file in the appropriate directory, here is the directory starting from the root: UnrealEngine\Engine\Plugins\GameLiftServerSDK\ThirdParty\GameLiftServerSDK\Win64
this is where I placed the files per the docs request, yet I am still getting this error. This has been frustrating me for about 3 days. Has anyone dealt with this before? Maybe someone who has successfully used GameLift could help point me in the right direction?
Let me make sure that you placed the Thirdparty folder into right place.
It has to look like this.
Right after packaging : …\WindowsNoEditor[MyGameNameFolder]\Plugins\GameLiftServerSDK\ThirdParty\GameLiftServerSDK\Win64\dll and library file.
Please check this path. I hope that it works for you.
This solved it for me. Thanks!