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Error With Dedicated Server Using GameLift

I have tried to import the GameLift SDK plugin in to a project both through the project plugins and by adding the plugin to engine source and no matter what, anytime I run a dedicated server using GameLift I get the error failed to load aws-cpp-sdk-gamelift-server library. Plug-in will not be functional each time I added the plugin I was careful to make sure that I placed the DLL and Lib file in the appropriate directory, here is the directory starting from the root: UnrealEngine\Engine\Plugins\GameLiftServerSDK\ThirdParty\GameLiftServerSDK\Win64 this is where I placed the files per the docs request, yet I am still getting this error. This has been frustrating me for about 3 days. Has anyone dealt with this before? Maybe someone who has successfully used GameLift could help point me in the right direction?

Product Version: UE 4.16
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asked Jul 06 '17 at 04:46 AM in Packaging & Deployment

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GarrettHogan
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Let me make sure that you placed the Thirdparty folder into right place. It has to look like this. Right after packaging : ..\WindowsNoEditor[MyGameNameFolder]\Plugins\GameLiftServerSDK\ThirdParty\GameLiftServerSDK\Win64\dll and library file. Please check this path. I hope that it works for you.

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answered Jul 13 '17 at 12:21 AM

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thewarsjjk
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avatar image mau.coen Nov 09 '17 at 03:22 AM

This solved it for me. Thanks!

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I placed thirdparty folder to my packaged game folder[MyGame]\Plugins\GameliftServerSDK after packaging the game.

It seems working.

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answered Jul 11 '17 at 02:05 AM

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thewarsjjk
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avatar image GarrettHogan Jul 12 '17 at 05:10 AM

Hey thanks for the reply, I tried that and it didn't seem to work. I placed the GameLiftSDK folder that was inside the ThirdPartyFolder in to my packaged game at [MyGame]/Plugins/GameLiftServerSDK and it still can't find the library. Any other ideas? Is there anything I need to know about packaging the project?

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