Error With Dedicated Server Using GameLift

I placed thirdparty folder to my packaged game folder[MyGame]\Plugins\GameliftServerSDK after packaging the game.

It seems working.

1 Like

Hey thanks for the reply, I tried that and it didn’t seem to work. I placed the GameLiftSDK folder that was inside the ThirdPartyFolder in to my packaged game at [MyGame]/Plugins/GameLiftServerSDK and it still can’t find the library. Any other ideas? Is there anything I need to know about packaging the project?

I have tried to import the GameLift SDK plugin in to a project both through the project plugins and by adding the plugin to engine source and no matter what, anytime I run a dedicated server using GameLift I get the error failed to load aws-cpp-sdk-gamelift-server library. Plug-in will not be functional each time I added the plugin I was careful to make sure that I placed the DLL and Lib file in the appropriate directory, here is the directory starting from the root: UnrealEngine\Engine\Plugins\GameLiftServerSDK\ThirdParty\GameLiftServerSDK\Win64 this is where I placed the files per the docs request, yet I am still getting this error. This has been frustrating me for about 3 days. Has anyone dealt with this before? Maybe someone who has successfully used GameLift could help point me in the right direction?

1 Like

Let me make sure that you placed the Thirdparty folder into right place.
It has to look like this.
Right after packaging : …\WindowsNoEditor[MyGameNameFolder]\Plugins\GameLiftServerSDK\ThirdParty\GameLiftServerSDK\Win64\dll and library file.
Please check this path. I hope that it works for you.

This solved it for me. Thanks!