4.16.2 Crashes when opening package for MAC

Hi,

After packaging a project for MAC, I ran the application and then this crash happened. I’ve already build the same project on a windows computer without any trouble, but when packaging for a MAC, this error occurs. The package is also completed without any errors, it only crashes when I try to open the .app file. I’ve tried it in both UE 4.14.3 and 4.16.2. The MAC currently has the Sierra 10.12.5 OS and has a AMD Radeon R9 M395X 4096MB. I’ve never packaged on a MAC before but it is necessary now, so I’ll hope it can be solved as soon as possible.
I’ve also send a ticket after the crash happened.
Below you’ll find the crash report.

Thanks in advance,

Kind regards.

SEGV_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x1017b174b (filename not found) [in *******]
FOutputDevice::Logf(wchar_t const
, …) Address = 0x1018d706d (filename not found) [in *****]
FDebug::AssertFailed(char const
, char const
, int, wchar_t const
, …) Address = 0x1018a9be4 (filename not found) [in ********]
LoadPhysXModules() Address = 0x101fa69ef (filename not found) [in ********]
InitGamePhys() Address = 0x101f953ba (filename not found) [in *******]
FEngineLoop::PreInit(wchar_t const
) Address = 0x10178dc71 (filename not found) [in *******]
GuardedMain(wchar_t const
) Address = 0x101792caa (filename not found) [in ********]
-[UE4AppDelegate runGameThread:] Address = 0x101798527 (filename not found) [in ********]
-[FCocoaGameThread main] Address = 0x10185c9e0 (filename not found) [in ********]
Unknown() Address = 0x7fff9246fb3d (filename not found) [in Foundation]
_pthread_body Address = 0x7fffa63df93b (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fffa63df887 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fffa63df08d (filename not found) [in libsystem_pthread.dylib]

Bounce - I have a similar issue I am trying to resolve with a packaged app crashing.