Setting location differ between relative and world
I'm trying to make an actor follow my player's hand, essentially every tick, I get the difference between the location of the hand at the end of the last tick and its current location, then add that to the current location of the following actor. This works perfect when using the world location and setting world location, however, I need to use relative location and set relative location. When doing this I find that the amount that the follow actor moves is greatly different for some reason compared to using world location? I'm assuming the scales in my blueprint's hierarchy are to blame? Is there a way to fix/ignore this so I have the same movement as when using world location??
asked Jul 06 '17 at 04:59 PM in Blueprint Scripting
did you try attachments to sockets?
answered Jul 06 '17 at 06:08 PM
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