Is it possible to make a pistol aim offset with the animation starter pack?

In the animation starter pack there is an animations for idle_rifle where you look in every direction.

Using the “Creating an aim Offset” tutorial on UE4 here:

I was able to create an aim offset for my third person character and it works perfectly. I’m wondering if there is a way that I can take the Idle_pistol animation and apply it to my aim offset?

short answer: no

long answer: no, but there are other ways
i used layered blend per bone and transform bone nodes (all set to “add to existing”)
here’s the bp (to me, it works perfectly)