Character Blueprint Stuttering when pushed by another actor

I need a bit of help- Project I’m working on has a scene where your first person character is pushed forwards while in a cage of some sort. problem is when the collision on the cage collides with the actor, the actor doesn’t move until about halfway through the collision, and then it seems to teleport forward, creating a really ugly jitter effect.

I don’t know what is causing this. I have tried changing the collision types, the cage speed, the placement of the collision boxes and so on, but nothing seems o help. any ideas what might be happening?
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You shouldn’t do that in that way. Pushing with simple physics is always have some problems.

Options you should try to do:

  1. detect collision with cage, and apply some impulse to character movemenent component

  2. place some platform inside cage, to.make character stand on it, and move this platform so it works like some kind of lift.