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How can i achieve floating monster's tentacles look ?

I want to make a monster with tentacles on its head, acting according to the animation. Tentacles movement is not in animation, I want to do it in engine, with physics.

reference : https://www.youtube.com/watch?v=BjY8IIXBo1k (yushimitsu tentacles)

Animation dynamics or physics assets ? what will be the best solution .. is there any other way to do it ? plus, i've no optimization problem, as it gonna be baked in engine.

any suggestion will be appreciated.


Product Version: UE 4.15
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asked Jul 07 '17 at 08:17 AM in Using UE4

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answered Jul 07 '17 at 02:06 PM

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avatar image TahaRizvi Jul 21 '17 at 11:52 AM

yeah , I tried using physical animation, but didn't get the desired result. It was jittering alot. So, we moved to baked animation using Maya dynamics.

thanks for the help.

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