[VR] Player Start Spawning Player Below Floor
I have my player start set so that it's center is at the floor-level. This is so that the head-tracking sets the players head to whatever height the headset is being tracked at.
Since 4.16.2, setting the player start to the floor causes the player to spawn below the floor, regardless of how "Spawn Collision Handling Method" is set.
This did not happen in 4.16.1
asked Jul 07 '17 at 03:51 PM in Bug Reports
If you are using the HMDLocomotionPawn, you will need to place an instance of it in the level. The "TeleportPin" component is being used to set the location. This means that a player start will be ignored (and that the location given will be (0,0,0)). A quick test to show this would be to delete the "TeleportPin" in the HMDLocomotionPawn. If you do so you will see that the player will now use the player start (if one exists in the level) as it's new default starting point. I hope that this information helps.
Make it a great day
answered Jul 19 '17 at 09:04 PM
Rudy Q ♦♦ STAFF
Probably this is not your case, but some time ago, i notice a problem very similar, even with the player start over the terrain, it always spawn under the terrain. The problem was the sky dome collision ! so removing it the problem disapear.
answered Jul 13 '17 at 02:44 PM
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