Creating A Top-Down Shooter Controller

What’s the standard for this? Make a component and attach it to a pawn? Or make an entirely new pawn class and write it there.

And what would be used to move the pawn? Translate? Some sort of add force function?

I’m just looking for WASD movement and facing the location of the mouse in-game.

Are you talking about a Twin Stick Shooter? Because this series has a nice setup that should give you a great starting point! If not, it would be great if you add more details. <3

Oh lol, thanks. That’s what I meant. I’ll be doing it in C++ though. I’ve been figuring it out with help. Thanks!