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Emitter Replication

Hello, new to multiplayer here, I'm trying to spawn an emitter on hit location that is visible by the players, but it needs a target and i'm not sure why and how to work around it.

alt text

^ this is what I have in a custom blueprint with a particle system component in it, the custom event "SpawnExplosion" is multicast and replicated. I guess another question is, is this a correct way to do it?

alt text

^ this is how I am trying to use it but i'm not sure what to do with the target, as the "spawn emitter at location" above it has non target.

Product Version: UE 4.16
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asked Jul 09 '17 at 02:58 PM in Blueprint Scripting

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Tseno
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Well after tinkering with it for a while I managed to solve my problem and although it might not be the best solution here is what I did and where I put it, I hope it helps anyone having the same problem.alt text

alt text Check replicated in the "class defaults"

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And the result:

alt text

image2png.png (107.9 kB)
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answered Jul 09 '17 at 08:12 PM

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Tseno
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