Hello, new to multiplayer here, I'm trying to spawn an emitter on hit location that is visible by the players, but it needs a target and i'm not sure why and how to work around it.
^ this is what I have in a custom blueprint with a particle system component in it, the custom event "SpawnExplosion" is multicast and replicated. I guess another question is, is this a correct way to do it?
^ this is how I am trying to use it but i'm not sure what to do with the target, as the "spawn emitter at location" above it has non target.
asked Jul 09 '17 at 02:58 PM in Blueprint Scripting
Well after tinkering with it for a while I managed to solve my problem and although it might not be the best solution here is what I did and where I put it, I hope it helps anyone having the same problem.
Check replicated in the "class defaults"
And the result:
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