Projectile not triggering hit event

I’ve made a projectile with a cube static mesh, it blocks all, checked simulate generates hit events, but it keeps going through cubes that i place in my level, i’ve only got it to work by making the cube simulate physics, but i don’t want to simulate physics on this actor or any to get them to work.

Also i’ve tried to switch on all the position and rotation constraints to keep it still but it’s still twitching when the projectile hits it, which is bad because i’m making them bounce back using the hit normals, and my character can walk into it and nudge it so it starts twitching which can send them back in the wrong direction.

Please any help is appreciated, thanks.

Have you tried checking the “Sweep” and or “Teleport” flags? Here some article about using them:

Thanks for your response but my problem is mainly that the hit events aren’t firing when my projectile hits and ‘BlockAll’ mesh, it’s changing direction fine when it works.