[Closed] Similarly Named Morph Targets Not Importing
Dear Friends at Epic,
Here's how you can reproduce this:
make simple skel mesh, that has a bunch of morph targets, at least 4, that are named like:
I am finding that UE4 is only importing the first letter of the morph target name most of the time, sometimes it will autogenerate a number extension like _1
in the majority case I'm finding that morph targets that start with same first several letters are not importing correctly and only the first one gets imported as M and the others not at all
My Solution of Necessity
At present I am having to name my morph targets like A B C D etc just so they will all import
not sure what I'd do if I had more than 26 of them....
Please address this at your convenience :)
PS: any reason you can just import the entire name of the morph target?
The question has been closed Oct 13 '14 at 03:52 PM by Tim Hobson for the following reason:
archived post generating comments
We have tested this with both 3DSMax and Maya, and we have not experienced this issue. In both cases, we named the morphTargets: move1, move2, move3, and move4. Upon importing into Rocket, the morph names displayed in Persona all match the original.
Let us know if you have any more information for how you are able to reproduce this issue. Also please let us know the 3DSMax and FBX versions you are using.
answered Mar 11 '14 at 03:25 AM
ue4-archive ♦♦ STAFF
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