Combine Multiple UV channel TexCoords
I currently have a mesh which has a few small pieces that have a 3rd UV channel. This 3rd channel has those pieces moved to a different position in the 1-1 UV space, so I have a two different appearances for these small pieces located in two different positions on the same texture. What I thought I could make work by lerping two different TexCoord nodes, turns out it doesn't work that way.
Basically I'm trying to get part of a mesh to use the 3rd UV channel for its texture, rather than the entire object. Is there a way to use multiple UV channels for a single mesh? Preferably within a material?
asked Jul 10 '17 at 08:38 AM in Using UE4
How are you lerping? In my project I have some stones with x different signs on it. I'm using the lerp node and my lerp alpha is using the alpha channel of the signs. So, it would be great to see your setup, so I can fully understand what you are trying to do and why it might not work. <3
answered Jul 10 '17 at 08:44 AM
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