Accessing Vive Microphone Input in Blueprint

Hello there,
This questions has been asked and answered over time, and I just wanted to get the latest, as I’m uncertain if the most recent answers apply to 4.16.

Is it possible to access the input of a microphone in blueprint? (presumably this would use the new audio engine, but I haven’t located this feature in it yet)

If not, then is this still the best answer for implementing microphone input with code? https://answers.unrealengine.com/questions/347976/basic-microphone-input-with-ue4.html

If that is still the best method, then I implore you, Epic Games, to add a microphone input blueprint into 4.18, if it is not already coming in 4.17. The world will thank you immensely.