How can I make the pawn move without using InputAxis using Blueprints?

I have made a custom pawn using blueprint, but I cant make the pawn move, why?? I know I have to use
InputAxis MoveFoward instead of KeyEvent but I cannot find it. So is there anyway to make the pawn move without using InputAxis using Blueprint?? (Sorry I’m a newbie)

Try extending from ‘Character’ instead of Pawn. I think the Character has MovementComponent built in whcih will give you those nodes you mentioned.

Still cannot find the InputAxis events.

Have you created the bindings. ie Make sure you have setup Axis bindings in the ‘Input’ section of ‘Project settings’. Please refer to this:

Does it not respond without bindings?