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Non-asset file packaging issue

Following this page to get a path for the Content directory, I was able to load a text file (Content/Text/Preamble.txt) while in the editor.

 FString Path = FPaths::ConvertRelativePathToFull(FPaths::GameContentDir());
 Path += TEXT("/Text/Preamble.txt");
 FFileHelper::LoadFileToString(Preamble, *Path);

However, when I package the game, the file isn't found. In Project Settings, I'm including the directory as an Additional Non-Asset Directory to Package, and I also tried Additional Non-Asset Directory to Copy, but neither worked. Is there more that I have to do for it to be packaged? Or does that path just not work on packaging?

Product Version: UE 4.15
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asked Jul 10 '17 at 07:11 PM in Packaging & Deployment

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