Add Assets to Project from Marketplace When Project Cloned
Is there any way to run the epic games launcher with command line arguments or something such that I can add assets to my project with a batch script after the project has been cloned? I don't want to include these assets in my repository. One solution is to keep them on another server somewhere and have a batch script that holds these assets, but then they won't receive updates from the store. On the one hand this helps with stability, but let's assume for a moment that I want everyone on the team to have the latest marketplace version of the files.
asked Jul 10 '17 at 07:37 PM in Using UE4
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