Add Assets to Project from Marketplace When Project Cloned

Hey guys,

Is there any way to run the epic games launcher with command line arguments or something such that I can add assets to my project with a batch script after the project has been cloned?
I don’t want to include these assets in my repository.
One solution is to keep them on another server somewhere and have a batch script that holds these assets, but then they won’t receive updates from the store.
On the one hand this helps with stability, but let’s assume for a moment that I want everyone on the team to have the latest marketplace version of the files.

Thanks!