Sphere collision bug in 4.16

Hi Patrick58d,

Thank you for the report. This is a known issue that has been fixed internally. We are targeting the 4.16.3 hotfix.

-TJ

Seems replacing the sphere collision on the ball with a capsule collision shape works fine (with it’s cylinder height reduced so it’s rounded ends are next to one another and it looks spherical).

Hi all,

Running into a physics issue in 4.16 (tested in 4.15 and 4.14 and is not present). I created and ran the roller template and noticed the ball never comes to a rest. It seems to be an issue with sphere collision.

Please see the attached video for an example.
Example Video

Bug seems to be persisting in 4.17 preview as well.