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Simple AI Roaming Not Working

I have an AI that I want to move in random locations in the Nav Bounding Box until the player walks into the AI's vision.

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I am quite confused as to why this isn't working. I have a NavMesh, PawnSensing, the whole thing. I don't know if the code is wrong or if I am missing something else maybe? Please help...

Product Version: UE 4.16
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asked Jul 11 '17 at 03:59 AM in Blueprint Scripting

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avatar image senrgames.dev Jul 11 '17 at 04:03 AM

Okay, silly mistake on my part as I was reviewing my code, I didn't set FirstPersonCharacter as player to chase in OnPawnSee. He is roaming now, but he still doesn't want to chase the player, maybe another stupid mistake? I'll review once more...

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