Simple AI Roaming Not Working
I have an AI that I want to move in random locations in the Nav Bounding Box until the player walks into the AI's vision.
I am quite confused as to why this isn't working. I have a NavMesh, PawnSensing, the whole thing. I don't know if the code is wrong or if I am missing something else maybe? Please help...
asked Jul 11 '17 at 03:59 AM in Blueprint Scripting
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