Here is my project: DropMeFiles – free one-click file sharing service (minimal project to reproduce this problem)
Try to:
-
Open Import_Tiles_4k project in archive
-
Open map Main (if not opened by default)
-
Check what world configured as “Enable World Composition”
-
At Menu “Levels” call “Import Tiled Landscape”
-
Set included material in poroject (“Landscape_Automaterial_Inst”) and select all heightmaps on folder “Content/Source” such as on Screenshot_1 and check memory ~1.2Gb
-
Press Import
-
After importing ~1/4 chunks. Was allocated ~4.4Gb (Screenshot_2)
-
After importing ~2/4 chunks. Was allocated ~13Gb (Screenshot_3)
-
After importing ~3/4 chunks. Was allocated ~24.5Gb (Screenshot_4)
-
On Landscape_x64_y49 - crash and allocate more than have phys memory (32Gb total)
[2017.07.10-20.43.08:059][531]LogSavePackage: Moving ‘D:/Projects/Import_Tiles_4k/Saved/Landscape_x63_y480E9CADD64C36E9D8A96124B5A04B62A9.tmp’ to ‘D:/Projects/Import_Tiles_4k/Content/Landscape/Landscape_x63_y48.umap’
[2017.07.10-20.43.08:061][531]LogSavePackage:Display: Finished SavePackage D:/Projects/Import_Tiles_4k/Content/Landscape/Landscape_x63_y48.umap
[2017.07.10-20.43.12:468][531]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Landscape/Landscape_x63_y49" FILE=“D:/Projects/Import_Tiles_4k/Content/Landscape/Landscape_x63_y49.umap” SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2017.07.10-20.43.16:992][531]LogSavePackage: Save=11.12ms
[2017.07.10-20.43.16:992][531]LogSavePackage: Moving ‘D:/Projects/Import_Tiles_4k/Saved/Landscape_x63_y4927ABADA5420AC5C1BBCF0B8A571F9CBD.tmp’ to ‘D:/Projects/Import_Tiles_4k/Content/Landscape/Landscape_x63_y49.umap’
[2017.07.10-20.43.16:992][531]LogSavePackage:Display: Finished SavePackage D:/Projects/Import_Tiles_4k/Content/Landscape/Landscape_x63_y49.umap
[2017.07.10-20.43.18:602][531]LogWindows: Windows GetLastError: Операция успешно завершена. (0)
[2017.07.10-20.43.18:791][531]LogCrashTracker:[2017.07.10-20.43.18:791][531]LogWindows:Error: === Critical error: ===
[2017.07.10-20.43.18:798][531]LogWindows:Error:
[2017.07.10-20.43.18:798][531]LogWindows:Error: Assertion failed: NumElements + 1 <= MaxElements [File:C:\Unreal Engine\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectArray.h] [Line: 245]
[2017.07.10-20.43.18:799][531]LogWindows:Error: Maximum number of UObjects (8388607) exceeded, make sure you update MaxObjectsInGame/MaxObjectsInEditor in project settings.
[2017.07.10-20.43.18:800][531]LogWindows:Error:
[2017.07.10-20.43.18:801][531]LogWindows:Error:
[2017.07.10-20.43.18:801][531]LogWindows:Error:
[2017.07.10-20.43.19:875][531]LogExit: Executing StaticShutdownAfterError
[2017.07.10-20.43.20:658][531]LogWindows: FPlatformMisc::RequestExit(1)
[2017.07.10-20.43.20:683][531]Log file closed, 07/10/17 23:43:20
P.S. full log file in attach.