How do I set use controller pitch on client?
Hello everyone, I've set up a system in which the player switches to use first person arms when aiming, however in order to get the arms to move up and down, use controller pitch needs to be enabled. The issue is that while in multiplayer, the player's pitch is replicated no matter what, so when I look down in multiplayer the model looks downwards as well. Here's a quick video of the issue: https://www.youtube.com/watch?v=NWSC6_N05eY&feature=youtu.be
You can see it works fine for the client, but not for the server. Thanks for any help in advance!
asked Jul 12 '17 at 01:27 PM in Blueprint Scripting
check if the actor the current instance of the game is the owner of that character and disable pitch if not
answered Jul 12 '17 at 04:57 PM
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